very cool concept and cool art style! Loved the gameplay, only problem is that the game kept freezing and bugging out so i had to restart it and lost all my progress.
While in the dungeon you can't see the adjacent sides of the die which makes it hard to strategize. Also, "first aid" trivialized basically every encounter after I got it. Maybe the abilities on the die should be consumed after each level or something like that?
Anyway, I really liked the gameplay and the art style. Nice work!
Thanks for playing! I appreciate the feedback - I'll definitely add a UI to see the adjacent sides once the jam is over. I like the idea of consuming the abilities after each level - definitely adds some challenge / more strategizing on how to use each one.
Thanks for playing! Fair point about the difficulty - some different enemy types / more obstacles (traps maybe) in later levels would spice things up a bit.
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very cool concept and cool art style! Loved the gameplay, only problem is that the game kept freezing and bugging out so i had to restart it and lost all my progress.
Super interesting concept for a turn based game!
While in the dungeon you can't see the adjacent sides of the die which makes it hard to strategize. Also, "first aid" trivialized basically every encounter after I got it. Maybe the abilities on the die should be consumed after each level or something like that?
Anyway, I really liked the gameplay and the art style. Nice work!
Thanks for playing! I appreciate the feedback - I'll definitely add a UI to see the adjacent sides once the jam is over. I like the idea of consuming the abilities after each level - definitely adds some challenge / more strategizing on how to use each one.
Really how you use the theme, i only feel that difficulty its not increasing.
Thanks for playing! Fair point about the difficulty - some different enemy types / more obstacles (traps maybe) in later levels would spice things up a bit.